printingfert.blogg.se

Chernobylite pc
Chernobylite pc










chernobylite pc

by the death of a companion) and strong schematic problem-solving. There were a lot of reasons why this element did not survive to the end: from creating unnecessary time pressure, to strong punishment of the player (e.g. From time to time there would be problems in the base that had to be solved by performing a special mission, crafting or trading. And it was the right decision, which is confirmed in the photos from your bases :)Īnother element of the game that did not survive the planning stage is the "crisis" system. In the end, we felt that having a lot of freedom in building a base just seemed more fun.

chernobylite pc

#Chernobylite pc free#

When planning, we threw out the possibility of building rooms in the base - the player, instead of free building, could only decide on a specific type of already furnished room. The latter even appeared briefly in Early Access.

chernobylite pc

If we remember correctly, these mini-games include a card game, as well as a hacking option. We are a small studio and we wanted to stick to the principle of "less but better". They were boring, generic and very costly from the production point of view. In the end, we stayed with a few things that really fit the game and did not require such a large amount of work, such as a lockpick.Īnother element that did not appear in the game are mini-games. In addition to the rope, Igor was supposed to have in his inventory, among others explosives and even an acid neutralizer! However, at some point, these things got way too much, making the gameplay unreadable. We also mentioned that this was one of the very, very many metroidvania elements that we wanted to have in our game. As we wrote, the rope was to be more than just a decoration - with it the player was supposed to climb buildings etc. When describing Sashko's silhouette, we noticed a rope dangling at his belt. We will only present you the examples that we still remember about ) However, if we think back and see our notes from years ago, we find a whole lot of ideas that were eventually thrown out of Chernobylite before its release on EA. Also with ideas for the fractal world, the appearance and purpose of which changed many times. This was the case with Shadow which was literally supposed to be a real shadow, but bringing it into the game like that was only painful. Hello Stalkers!In our reports, we sometimes sneak in threads about ideas that looked good on paper but missed our game for various reasons.












Chernobylite pc